Cliff bleszinski
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19 November 2008, by
| <a href="http://news.google.com/news/url?sa=T&ct=us/6i-0&fd=A&url=http://www.smh.com.au/news/digital-life/games/reviews/review-gears-of-war-2/2008/11/18/1226770456157.html&cid=0&ei=u0gkSYPyJIGi9gTWvOnAAQ&usg=AFQjCNHSBv1MXJRV4X0Khikrq1CtIEGvGg"><img src=http://news.google.com/news?imgefp=NQAfUkRUZRAJ&imgurl=www.smh.com.au/ffximage/2008/11/19/gearsofwar_wideweb__470x354,0.jpg width=80 height=60 alt="" border=1> Digital Life</a> | <img alt="" height="1" width="1"> <a href="http://news.google.com/news/url?sa=T&ct=us/6-0&fd=A&url=http://www.smh.com.au/news/digital-life/games/reviews/review-gears-of-war-2/2008/11/18/1226770456157.html&cid=0&ei=u0gkSYPyJIGi9gTWvOnAAQ&usg=AFQjCNHSBv1MXJRV4X0Khikrq1CtIEGvGg">Review: Gears of War 2</a> Digital Life, Australia - <nobr>51 minutes ago</nobr> Designer Cliff Bleszinski promised Gears2 would be "bigger, better, and more badass", and he's nailed it. Just don't expect anything radically different to ... |
19 November 2008, by unknown Go to Channing Tatum Unwrapped to get up-to-the-minute news, photos, video, and fan discussion for Channing Tatum and Jenna Dewan.
19 November 2008, by
18 November 2008, by Ведущий дизайнер проекта Клифф Блежински (Cliff Bleszinski) отметил, что команда работала над этим проектом около двух лет.
18 November 2008, by browngaijin Nowloadingmagaizne.com has reveled details today on what to expect in their first issue. Some of the topics include an interview with Gears of War creator Cliff Bleszinski, a report about the state of video game journalism today, and visiting Asakusa in Tokyo Japan.
18 November 2008, by
18 November 2008, by unknown “Gears of War 2” lead creator Cliff Bleszinski and his team had some specific and unconventional ideas for bosses in their latest video game. After Bleszinski and I talked about the game’s driving sequences, we dug into the topic of ...
17 November 2008, by
| <a href="http://news.google.com/news/url?sa=T&ct=us/1i-0&fd=A&url=http://multiplayerblog.mtv.com/2008/11/17/spoiler-bleszinski-talks-gears-2-driving/&cid=0&ei=u0gkSYPyJIGi9gTWvOnAAQ&usg=AFQjCNHD4zgIOJMiimClaSlWdi7Sl47ZXg"><img src=http://news.google.com/news?imgefp=jwvxIMQQHckJ&imgurl=multiplayerblog.mtv.com/wp-content/uploads/2008/11/gears2-vehicle-500.jpg width=80 height=53 alt="" border=1> MTV.com</a> | <img alt="" height="1" width="1"> <a href="http://news.google.com/news/url?sa=T&ct=us/1-0&fd=A&url=http://multiplayerblog.mtv.com/2008/11/17/spoiler-bleszinski-talks-gears-2-driving/&cid=0&ei=u0gkSYPyJIGi9gTWvOnAAQ&usg=AFQjCNHD4zgIOJMiimClaSlWdi7Sl47ZXg">Spoiler Interview: Bleszinski Talks ‘Gears of War 2′ Driving Sequences</a> MTV.com - <nobr>Nov 17, 2008</nobr> Starting today I’ve got a series of interview bits I want to share from my chat with “Gears of War 2” chief creator Cliff Bleszinski. ... |
17 November 2008, by El buen cliff comento en una entrevista que aun no se han decidido si habra o no tercera parte de gears of war. De momento están “a la espera”, y observando la evolución de ventas y crítica de Gears of War 2, esta mas que claro que si GOW 2 resulta un desastre comercial (en verdad muy improbable) no harán tercera parte, y si por el contrario es un éxito de ventas (muy probable) deberían hacer la continuación, es lo lógico. De todas formas bleszinski nos comenta que en primera instancia nun
16 November 2008, by Напомним, что ведущим дизайнером проекта является Клифф Блезински (Cliff Bleszinski).
16 November 2008, by Gamerscore Blog’s Chris Paladino recently conducted an interview with Epic’s own Cliff Bleszinski and Rod Fergusson on how they win chainsaw duels in Gears of War 2. They have some fairly interesting ideas, like rubbing a pen back and forth over the buttons but their preferred method is still the trusty thumb twitch. Do any of you have a secret method you would like to share on how to win a chainsaw duel? I am all ears.
15 November 2008, by First impressions: Gears #1 was a flag ship title for the 360 back in the day, and in my opinion should always have been the exclusive killer-app, instead of the over-hyped and ultimately underwhelming Halo 3. The boffins over at Epic Games had created an iconic, attitude filled franchise to rival the best of ‘em, and despite a very simple gameplay mechanic of run to cover, shoot, run to cover and shoot, the atmoshere and the use of the newly releaed Unreal Engine 3 made it one of the biggest a
15 November 2008, by
<img alt="" height="1" width="1"> <a href="http://news.google.com/news/url?sa=T&ct=us/5-0&fd=A&url=http://planetgearsofwar.gamespy.com/fullstory.php%3Fid%3D155094&cid=0&ei=u0gkSYPyJIGi9gTWvOnAAQ&usg=AFQjCNF2yyiPBSDWLLYH5hz_lx_ov2s03w">Post-Release Interview with Cliff Bleszinski</a> Planet Gears of War, CA - <nobr>Nov 15, 2008</nobr> ShackNews sat down with Cliff Bleszinski for the first post-release interview with the Gears of War 2 design director. Shack: Do you ever get tired of being ... |
14 November 2008, by Gears of War 2 sells 2 million first weekend Microsoft has proudly announced that the blockbuster Gears of War 2 has sold over 2 million units worldwide in its first weekend despite being available on torrents and other P2P for well over a week. The Major Nelson site has also revealed that 1.5 million ...
13 November 2008, by
13 November 2008, by Естественно в Epic Games все счастливы, что игра вышла одновременно по всему миру, об этом сообщает ведущий дизайнер студии Клифф Блежински (Cliff Bleszinski).
13 November 2008, by Cliff Bleszinski In this exclusive interview with GIANTmag.com, Gears of War 2 design director Cliff (f/k/a CliffyB) Bleszinski chops it up about the locust ninja, his favorite parts of creating this epic title and why he’d take a chainsaw to Paris Hilton! GIANT: The scale of Gears of War 2 is epic… to say the least. How did you go about defining the size of the gameplay space? Cliff Bleszinski: I think that honestly a lot of people would not be able to play through the game, so when you g
13 November 2008, by Gears of War 2 no tuvo demo, pero porque, Cliff Bleszinski no dice la razon por la que GoW 2 no conto con demo algunos dias antes de la fecha de salida del juego. La razon es simple. "si hubiésemos decidio hacer una demo, el juego no hubiese salido hasta febrero de 2009. Lleva tiempo hacer eso". Burno creo que eso es suficiente para mi, no creo poder haberme esperado hasta el febrero del otro año.
13 November 2008, by Det första man tänker på när man stoppar in Gears of War 2 i sin Xbox 360, är att det ser betydligt snyggare och mer detaljerat ut än det första spelet. Speciellt ifall man precis spelat igenom ettan innan man stoppade i Gears 2. Redan när man spelat igenom några av de första banorna känner man ett väldigt välbefinnande, det är mer detaljerat, tajtare kontroller och mer intressant kampanj överlag och det blir mer beroendeframkallande ju mer man spelar. Snart kan man inte stänga av förrän man kl
12 November 2008, by Epic Games president Michael Capps ' complaints about the rental and used game markets cutting into company profits may ring a bit hollow today after receiving word from Microsoft stating that the Xbox 360 exclusive Gears of War 2 had opening weekend sales of over 2 million units worldwide. To top that ...
12 November 2008, by http://youtube.com/watch?v=hQSmmTtL1qQ Quanti giochi sono passati sotto i ponti da quando posai i miei occhi per la prima volta su Gears of War… Da quando, cioè, mi resi conto dell’immenso potenziale delle console next gen: grafica da urlo, immediatezza e giocabilità altissime, possibilità di infinite partite in multiplayer, tutto in un unico, grande titolo. L’uscita del secondo capitolo non poteva passare in sordina, perchè nonostante Marcus, Dom, Baird e Cole siano tra i personaggi più ster
12 November 2008, by Two million sales in a week, fifteen million hours played, nineteen million achievements achieved: One of the biggest entertainment events of the holiday season has arrived. With weekend sales topping 2 million units worldwide, “Gears of War 2” is well on its way to becoming one of the biggest releases ...
12 November 2008, by Random Feed wrote an interesting post today on Here’s a quick excerpt Two million sales in a week, fifteen million hours played, nineteen million achievements achieved: One of the biggest entertainment events of the holiday season has arrived. With weekend sales topping 2 million units worldwide, “Gears of War 2” is well on its way to becoming one of the biggest releases of this console generation. “We were so excited to launch ‘Gears of War 2’ on the same day all around the world, something vi
12 November 2008, by Las ventas de Gears of War 2 se disparan Es sin duda uno de los mejores títulos del año. Pero aparte de un buen juego es también una gran mina de oro. ¡Dos millones de copias es lo que ha vendido durante su primer día! Es decir, unos 120.000.000 de euros. Casi nada... Felicidades a Cliff Bleszinski y que la cosa siga mejorando. Todos sabemos que el éxito lleva a continuaciones. ¿Es sólo cuestión de tiempo a que anuncien Gears of War 3? La primera entrega llegó a vender casi 5 millones de unidade
11 November 2008, by Zoals bekend kun je de voorkant van je X360 halen en er een andere opzetten. Deze zogenaamde faceplates zijn behoorlijk populair en er zijn ontwerpers die zelfs gespecialiseerd zijn in deze faceplates, zoals bijvoorbeeld SpaceGhost2K. Cliff Bleszinski, de lead designer van Gears of ...
11 November 2008, by
11 November 2008, by So, who all bought Gears of War 2 the day it came out? I did. I bought three copies actually, 1 for me, and 2 for the last two contest winners… A LOT of my friends bought it…everyone in the gamestop I was at bought one. Well it turns out a lot gamers wanted to sign up and the continue the fight against the Locust Horde…Gears of War 2 did pretty good for a day one release on a Friday to the the tune of 2.1 million copies sold on day 1. Like a Brumak busting out the
11 November 2008, by In an interview with Stephen Totilo of MTV Multiplayer, Cliffy Bleszenski (formerly known as “Cliffy B”), popular personality behind Epic Games, offers a few glimpses into the creative design of Gears of War 2, and the overall Gears of War series. Bleszenski says the reasoning for adding a little bit of romance within the Gears 2 storyline, wherein Marcus Fenix and his partner Dom are looking for Dom’s long lost wife, is in maintaining focus and priority. He says that if “everything in the gam
11 November 2008, by Большой любитель поговорить Клифф Блежински (Cliff Bleszinski) в интервью MTV рассказывал журналистам о том, какие фильмы оказали влияние на разработчиков в процессе создания Gears of War 2. Главный дизайнер утверждает, что в игре нет ничего от фильма "Хищник" (Predator), несмотря на то, что многие уверены в обратном.
11 November 2008, by Cliff Bleszinski habla de nuevo y esta vez no es para criticar a Mirror´s Edge o a las betas comparándolas con … Sino que ahora aparece para hablar de Gears Of War 2 que ha salido al mercado apenas una semana. Según el polémico creativo, Gears of war 2 ha conseguido a traer al público femenino (no, no porque tenga seguidoras), apunta que lo han conseguido por el romanticismo incluido. “La parte romántica ha sido muy difícil de conseguir, y honestamente quería haberla introducido en la primera
